We then enlisted participants to play the game in pairs with one of the selection of input methods (each player in the pair can use a different input method to their opponent) and then asked them to fill in a questionnaire about their previous game playing experience, opinions on games that make use of alternative input methods. mouse, keyboard, Xbox 360 controller, Wii Remote, dance mat, Phantom Omni haptic device, SpacePilot Pro, and webcam. It also aims to answer the questions: `What are players' perceptions of alternative input methods? and `Can playing a game with an alter native input method increase players' immersion and entertainment?' We created a simple two-player game Project Zion, which can be played with any one of a number of different input devices, both traditional and alternative, e.g. This paper reviews the history of input methods used for video games, in particular previous attempts at introducing alternative input methods and how successful they have been.
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